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- ReadArchive "statics.vib"
-
- Declare blurred_metal = Shader [ PlainSurface [
- Color '.95,.95,1'
- Kd 0.125
- Ks 0.2
- Kr (0.6,0.22)
- ReitzSpecularBRDF 11
- MetalAttribute 1.1
- Kb 1.12
- ]
- ]
-
- Declare blurred_glass = Shader [ FunctionalSurface [
- Ka 0.025
- Kd 0.05
- Ks 0.3
- Kt((0.99*|N.I|<0.1?0.1 : 0.99*|N.I|), 1.43, '.993529, .992549, .993529', 0.21)
- Kr 0.075
- GaussianSpecularBRDF 10
- Caustics 0.1
- ]
- ]
-
- Declare Ground = Shader [ FunctionalSurface [
- Color PlanarImageMapping(ImageFile("mandelmap.png", NORMALIZED), (u/50, 0, v/50), 0)
- NormalModifier PlanarBumpMapping(ImageFile("mandelbrot.tga", NORMALIZED), (u/50, 0, v/50), -2)
- Kd 0.8
- Ks 0.25
- BlinnSpecularBRDF 10
- ]
- ]
-